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Showing posts from January, 2018

QS to Rigging in Maya P5

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polishing animation Baking skeleton with keys. Blend Shapes Cacheing animation

QS to Rigging in Maya P4

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Making the skeleton Adding influence and painting weights adding controllers

QS to Rigging in Maya P3

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Getting the model rigged. Binding skin and painting weights. Was able to parent curves to the bone, but the script editor would not work. Since my script editor would not let me parent the curve to the bone, I was unable to add an effective IK handle to the neck. I loaded in his file and worked from there. Head controls. Adding controllers